Ffxiii 2 which monsters to level
It's stuff like that. This has been discussed multiple times. If you want, you can either search it up or ask for a link. Just bloody join. User Info: SinisterSyn. AlphaOmegaSid posted I just got introduced to taming Monsters in the Bresha Ruins and have some questions For future level ups, can I use higher grade Potent Materials like the Level 5 Potent Generator to lessen the amounts of materials used to reach the monsters' peak level?
Or, do I have to level the Monsters up going in order from Level Materials? You can only use the materials that fit the Grade Level that you see on your monster in the Status screen. It should show 5 Yellow and grayed out faces? If it's only 1 Yellow, then you can only use level 1 materials for that Crystarium stage. If it starts with 2, then you can only use level 2. And so on. Some monsters start late in the crystarium in terms of the materials you need, so it won't always be level 1.
And Early Peakers max out only on one set Material level, so you'll only need to worry about gathering that level since you can't invest anymore after they're maxed out. For example, if I were to use Level 5 Potent Generators exclusively on a Pulse Knight, will it have better maximum level stats overall in the end?
See above, you can only use what you see, so that wouldn't really matter. The expansion bonuses should be left to the role, not the growth type. Still some other exceptions where you may not want to, but just not most of the time. Potents give you boosts to all stats, but certain monsters may not need them, even though Potents are typically easier to come by and makes leveling super easy since they will at least be balanced. For example, a SEN doesn't really need any other stats, so Vitality for all wouldn't be a bad idea.
For the "good" ones, it's usually not an issue. Always save before using the Crystarium. This way, you can experiment and see how their stats turn out before you end up being stuck with them. Thanks in advance. I'm glad i decided to check if others had answered before i posted a wall of text for no reason :P 5 When you get access to Bresha Ruins AF, tame a Munchkin. Pretty powerful in the beginning of the game.
Is considered a rare monster. Appears as a vortex. Most common in the Stonestump Wastelands trench near Clearwater Marshes sunny. Appears most often in Grave Ridge and Stonestump Wastelands cloudy after defeating the three Gigantuars. Characters - Locations - Menu.
Accessories - Adornments - Costumes - Items - Weapons. Enemies - Enemy abilities. Achievements and Trophies - Demo - Fragment Skills.
Sazh's Story: Heads or Tails? Lancer also learns 'Improved Guard' and 'Improved Ward' which can be infused into other Sentinels cheaply. Throw the Moogle to the projector and you should find the crystal. If you rank him up and infuse the Pulse Knight you will have a sentinel with about HP. Also, he is really good in the Chocobo races if you only use the Monster Materials that don't specialize in a skill.
Final Strength and Magic are around each, and Maxes out at level Also possesses good physical and magical resistance, once maxed can comfortably withstand multiple hits from any monster. Excellent choice to use as your main offensive Synergist for a lot of the game. Pretty cheap to develop for the first few Crystarium Stages. Infuse with En-type spells to increase effectiveness. Cost-effective synergist for use against the 'Big Game' on the Archylte Steppe.
Makes use of 'Enfire' which most are weak too, this can also be infused into another synergist should you have invested significant resources. It's the only recommended Saboteur before mid-to-late post-story play.
Another good choice for a long-term investment. Last Edited: 22 Dec pm. The Golden Chocobo is a great ally that can take a hit and deal some. Medic Caterchipillar. Good source of Potent Engines. Good candidate for Magic-boosting passives and perhaps even 'Role Resonance'. Has access to Improved Debuffing passive ability. Was this guide helpful? YES NO. In This Wiki Guide.
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