Skyrim does anyone use wards




















Yeah you follow roughly the same thinking as me im really interested to see if there is a ward expert out there that can actually enlighten me on why and how they use wards. You just gave me the brilliant idea of using Wards to "more safely" disable Elemental Rune traps. RavenDreamer that's what I use them for. I use wards when fighting dragons because stopping dragon breath with your hands is just plain cool :P — l I. You could use wards and alteration spells and become a mage tank.

Hell yea! Invader Skoodge Invader Skoodge I had to push stamina so hard that my health isn't high enough to soak a lot of spell damage. In this case the ward is super useful, as it gives me the time I need to close to melee against a ranged magic user. On the other hand, it's not uncommon that I just shout, knock them on their ass, and close that way, so it's not required. Add a comment. Mike Mike 2 2 bronze badges.

Hmmm interesting i have added wards as part of my arenal now your bring up some interesting points. Regarding Ward vs Oakflesh: Ward protects from spells, Oakflesh doesn't.

You can use them both. Ward is in Restoration, which many people use. Oakflesh is in Alteration which many people don't use. Given high Resto skill and low Alteration skill, ward might be cost effective. Amy B Amy B Does ward Protect from physical damage as well? Ward and Oakflesh both add armor. They reduce physical damage through this armor increase and do not "absorb" damage. Think of casting ward like equiping but not blocking with a shield. MichaelS MichaelS 2 2 silver badges 1 1 bronze badge.

Bastian Callomare Bastian Callomare 31 1 1 bronze badge. I don't even use wards at all. Blah Blah 31 1 1 bronze badge. IrishPersonality IrishPersonality 5 5 silver badges 11 11 bronze badges.

Jtenorj3 Jtenorj3 2 2 silver badges 7 7 bronze badges. Oakflesh and Stoneflesh add armor but do not negate damage, they simply reduce it. As it is it takes 2 firebolts hitting in roughly half a second to break a lesser ward [the ward has 40 points of negation per second, it takes 25 from the first bolt and recharges enough to take a second in roughly a quarter-second] while a steadfast ward can take 2 fireballs in about the same time frame without breaking [60 from full down to 20 after a hit, back up to 40 half a second later] Used effectively wards can completely disable magic attacks, especially since enemies don't tend to try and sync up their attacks to overwhelm wards making it very possible that you can take on a room of spell casting enemies with a ward in one hand and a sword in the other.

Stormthehouse Stormthehouse 3 3 silver badges 5 5 bronze badges. Ice Spikes are easy to dodge. I rather use Spellbreaker. The result was to not use it again, ever. It's a useful shield and all dont get me wrong , but also keep that in mind as well if you don't have the proper gear set-up to fully resist magic.

I wanted to like them and use them all the time but I just don't. I hope to make Wards a major part of his arsenal. So far, though, I haven't seen a ton of success. I've tried them a couple of times against Restless Draugr, but their frost spells seem to punch right through. And whereas NPCs can put the ward back up immediately after a stagger and resume moving around, evading, keeping the ward up, and targeting you made even harder by the ward's animation in first-person , I just don't have that coordination.

Of course, I'd be very interested in a real strategy for using them, but I find it more effective to deal with the underlying problem -- enemies -- by dealing damage. You could enchant equips to bring the cost down, but even then, I'd rather do that with a different school.

The only exception I can see is if you have a bunch of spare magicka and a spare hand, particularly the less sneaky spellswords I prefer shields with Elemental Protection, but to each his own. In fact, using the apprentice stone, combined with other means RoE, Robes, high magicka etc Infinitely more useful than actually being a staff of fireballs.

It's not "so that wards are no longer pointless," the end result is supreme magical power. The ability to cast any spell at any time, even following the casting of any other spell or series of spells with only a second or two max to recover is worth more than being lazy and using spell breaker which also shatters leaving you staggered.

Nice to meet you by the way, ImmatureContent. Roninzeta posted The Imperial racial combined with Golden Touch means never grinding banish daggers for money. It's a refreshing breeze compared to spending hours grinding out money to accomplish the same thing.

Not to be taken lightly. Can even cut a full day off of a spell casters playthrough. Besides, there's only one or two racials even worth bothering with anyway. Depending on Vampirism Even then, really only three. User Info: KoRiy Wards are useful, i just wish they could block physical attacks too. IamI3rian posted I have never needed to do that.

Seriously, I sell the crap I find, and I never need to grind for gold. Does Imperial Luck mean I could get that gold marginally faster? Sure, but it's still fairly useless in the long run. I stand behind my previous sarcasm.



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